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Octree-based fusion for realtime 3D reconstruction
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Material Type |
Article
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Author(s) |
Zeng, Ming (Author)
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Source Journal Info. |
Title:
Graphical Models
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Volume/ Issue No.: 2013 V.75
Call No.:006.405 GMO Location: Periodicals & References Hall - 2nd floor
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Physical Description |
p 126–136
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Subject Area/ Descriptors |
Computer
(12522)
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Abstract |
This paper proposes an octree-based surface representation for KinectFusion, a realtime reconstruction technique of in-door scenes using a low-cost moving depth camera and a commodity graphics hardware. In KinectFusion, the scene is represented as a signed distance function (SDF) and stored as an uniform grid of voxels....
Full Abstract
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Journal:
Graphical Models
(159)
Issu: 2013 V.75
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