| |
3D games: animation and advanced real-time rendering |
APA |
(2003).
3D games: animation and advanced real-time rendering,
Harlow, England:
Addison - Wesley.
|
MLA |
3D games: animation and advanced real-time rendering.
Harlow, England:
Addison - Wesley,
2003.
|
Harvard |
2003.
3D games: animation and advanced real-time rendering.
Addison - Wesley,
|
Chicago |
3D games: animation and advanced real-time rendering.
Addison - Wesley,
2003.
|
| |
DirectX8 and Visual Basic development |
APA |
(2002).
DirectX8 and Visual Basic development,
Indianapolis, Indiana:
Sams.
|
MLA |
DirectX8 and Visual Basic development.
Indianapolis, Indiana:
Sams,
2002.
|
Harvard |
2002.
DirectX8 and Visual Basic development.
Sams,
|
Chicago |
DirectX8 and Visual Basic development.
Sams,
2002.
|
| |
Digital Illusion: Entertaining the Future with High Technology |
APA |
(1998).
Digital Illusion: Entertaining the Future with High Technology,
Reading, Massachusetts:
Addison Wesley.
|
MLA |
Digital Illusion: Entertaining the Future with High Technology.
Reading, Massachusetts:
Addison Wesley,
1998.
|
Harvard |
1998.
Digital Illusion: Entertaining the Future with High Technology.
Addison Wesley,
|
Chicago |
Digital Illusion: Entertaining the Future with High Technology.
Addison Wesley,
1998.
|
| |
3D games: real-time rendering and software technology |
APA |
(2001).
3D games: real-time rendering and software technology,
Harlow, England:
Addison - Wesley.
|
MLA |
3D games: real-time rendering and software technology.
Harlow, England:
Addison - Wesley,
2001.
|
Harvard |
2001.
3D games: real-time rendering and software technology.
Addison - Wesley,
|
Chicago |
3D games: real-time rendering and software technology.
Addison - Wesley,
2001.
|
| |
Professional HTML5 mobile game development |
APA |
(2012).
Professional HTML5 mobile game development,
New Delhi:
John Wiley & Sons, Inc..
|
MLA |
Professional HTML5 mobile game development.
New Delhi:
John Wiley & Sons, Inc.,
2012.
|
Harvard |
2012.
Professional HTML5 mobile game development.
John Wiley & Sons, Inc.,
|
Chicago |
Professional HTML5 mobile game development.
John Wiley & Sons, Inc.,
2012.
|
| |
Software engineering for game developers |
APA |
(2009).
Software engineering for game developers,
Ohio:
Cengage Learning.
|
MLA |
Software engineering for game developers.
Ohio:
Cengage Learning,
2009.
|
Harvard |
2009.
Software engineering for game developers.
Cengage Learning,
|
Chicago |
Software engineering for game developers.
Cengage Learning,
2009.
|
| |
Mathematics for 3D game programming and computer graphics |
APA |
(2012).
Mathematics for 3D game programming and computer graphics,
Boston:
Course Technology Independence .
|
MLA |
Mathematics for 3D game programming and computer graphics.
Boston:
Course Technology Independence ,
2012.
|
Harvard |
2012.
Mathematics for 3D game programming and computer graphics.
Course Technology Independence ,
|
Chicago |
Mathematics for 3D game programming and computer graphics.
Course Technology Independence ,
2012.
|
| |
Computer games and software engineering |
APA |
(2015).
Computer games and software engineering,
London:
CRC Press.
|
MLA |
Computer games and software engineering.
London:
CRC Press,
2015.
|
Harvard |
2015.
Computer games and software engineering.
CRC Press,
|
Chicago |
Computer games and software engineering.
CRC Press,
2015.
|