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Building a 3D game engine in C++ |
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APA | (1995). Building a 3D game engine in C++, N.Y.: John Wiley & sons. | ||||
MLA | Building a 3D game engine in C++. N.Y.: John Wiley & sons, 1995. | ||||
Harvard | 1995. Building a 3D game engine in C++. John Wiley & sons, | ||||
Chicago | Building a 3D game engine in C++. John Wiley & sons, 1995. | ||||
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3D graphics programming in windows |
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APA | (1994). 3D graphics programming in windows, Reading, Massachusetts: Addison-Wesley publishing co.. | ||||
MLA | 3D graphics programming in windows. Reading, Massachusetts: Addison-Wesley publishing co., 1994. | ||||
Harvard | 1994. 3D graphics programming in windows. Addison-Wesley publishing co., | ||||
Chicago | 3D graphics programming in windows. Addison-Wesley publishing co., 1994. | ||||
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Inside 3D studio MAX |
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APA | (1996). Inside 3D studio MAX, Indianapolis, IN: New Riders publishing. | ||||
MLA | Inside 3D studio MAX. Indianapolis, IN: New Riders publishing, 1996. | ||||
Harvard | 1996. Inside 3D studio MAX. New Riders publishing, | ||||
Chicago | Inside 3D studio MAX. New Riders publishing, 1996. | ||||
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3D graphics file formats: a programmer's reference |
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APA | (1996). 3D graphics file formats: a programmer's reference, Reading, Mass.: Addison-wesley developers press. | ||||
MLA | 3D graphics file formats: a programmer's reference. Reading, Mass.: Addison-wesley developers press, 1996. | ||||
Harvard | 1996. 3D graphics file formats: a programmer's reference. Addison-wesley developers press, | ||||
Chicago | 3D graphics file formats: a programmer's reference. Addison-wesley developers press, 1996. | ||||
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SAMS teach yourself 3D studio Max2 in 14 days |
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APA | (1998). SAMS teach yourself 3D studio Max2 in 14 days, Indianapolis, Indiana: SAMS. | ||||
MLA | SAMS teach yourself 3D studio Max2 in 14 days. Indianapolis, Indiana: SAMS, 1998. | ||||
Harvard | 1998. SAMS teach yourself 3D studio Max2 in 14 days. SAMS, | ||||
Chicago | SAMS teach yourself 3D studio Max2 in 14 days. SAMS, 1998. | ||||
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3D studio Max R3 in depth |
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APA | (2000). 3D studio Max R3 in depth, New Delhi: IDG Books. | ||||
MLA | 3D studio Max R3 in depth. New Delhi: IDG Books, 2000. | ||||
Harvard | 2000. 3D studio Max R3 in depth. IDG Books, | ||||
Chicago | 3D studio Max R3 in depth. IDG Books, 2000. | ||||
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3D studio MAX R3 bible |
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APA | (1999). 3D studio MAX R3 bible, Foster city, CA: IDG Books worldwide. | ||||
MLA | 3D studio MAX R3 bible. Foster city, CA: IDG Books worldwide, 1999. | ||||
Harvard | 1999. 3D studio MAX R3 bible. IDG Books worldwide, | ||||
Chicago | 3D studio MAX R3 bible. IDG Books worldwide, 1999. | ||||
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Sams teach yourself 3D studio MAX 3 in 24 hours |
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APA | (2000). Sams teach yourself 3D studio MAX 3 in 24 hours, Indianapolis, Indiana: SAMS. | ||||
MLA | Sams teach yourself 3D studio MAX 3 in 24 hours. Indianapolis, Indiana: SAMS, 2000. | ||||
Harvard | 2000. Sams teach yourself 3D studio MAX 3 in 24 hours. SAMS, | ||||
Chicago | Sams teach yourself 3D studio MAX 3 in 24 hours. SAMS, 2000. | ||||
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3D studio MAX 3.0 workshop |
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APA | (2000). 3D studio MAX 3.0 workshop, Indianapolis, Indiana: Hayden Books. | ||||
MLA | 3D studio MAX 3.0 workshop. Indianapolis, Indiana: Hayden Books, 2000. | ||||
Harvard | 2000. 3D studio MAX 3.0 workshop. Hayden Books, | ||||
Chicago | 3D studio MAX 3.0 workshop. Hayden Books, 2000. | ||||
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3D studio MAX 3 professional animation |
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APA | (2000). 3D studio MAX 3 professional animation, Indianapolis, Indiana: New Riders Publishing. | ||||
MLA | 3D studio MAX 3 professional animation. Indianapolis, Indiana: New Riders Publishing, 2000. | ||||
Harvard | 2000. 3D studio MAX 3 professional animation. New Riders Publishing, | ||||
Chicago | 3D studio MAX 3 professional animation. New Riders Publishing, 2000. | ||||
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Inside 3D studio MAX 3 |
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APA | (2000). Inside 3D studio MAX 3, Indianapolis, Indiana: New Riders. | ||||
MLA | Inside 3D studio MAX 3. Indianapolis, Indiana: New Riders, 2000. | ||||
Harvard | 2000. Inside 3D studio MAX 3. New Riders, | ||||
Chicago | Inside 3D studio MAX 3. New Riders, 2000. | ||||
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Mastering 3D studio Max R3 |
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APA | (2000). Mastering 3D studio Max R3, San Francisco: SYBEX. | ||||
MLA | Mastering 3D studio Max R3. San Francisco: SYBEX, 2000. | ||||
Harvard | 2000. Mastering 3D studio Max R3. SYBEX, | ||||
Chicago | Mastering 3D studio Max R3. SYBEX, 2000. | ||||
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Interactive web graphics with shout 3D |
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APA | (2001). Interactive web graphics with shout 3D, San Francisco: SYBEX. | ||||
MLA | Interactive web graphics with shout 3D. San Francisco: SYBEX, 2001. | ||||
Harvard | 2001. Interactive web graphics with shout 3D. SYBEX, | ||||
Chicago | Interactive web graphics with shout 3D. SYBEX, 2001. | ||||
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Inside 3D studio MAX 3: modeling, materials, and rendering |
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APA | (1999). Inside 3D studio MAX 3: modeling, materials, and rendering, [Indianapolis, Indiana]: New Riders. | ||||
MLA | Inside 3D studio MAX 3: modeling, materials, and rendering. [Indianapolis, Indiana]: New Riders, 1999. | ||||
Harvard | 1999. Inside 3D studio MAX 3: modeling, materials, and rendering. New Riders, | ||||
Chicago | Inside 3D studio MAX 3: modeling, materials, and rendering. New Riders, 1999. | ||||
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3D graphics:"a visual approach |
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APA | (2000). 3D graphics:"a visual approach, Oxford: Oxford University Press. | ||||
MLA | 3D graphics:"a visual approach. Oxford: Oxford University Press, 2000. | ||||
Harvard | 2000. 3D graphics:"a visual approach. Oxford University Press, | ||||
Chicago | 3D graphics:"a visual approach. Oxford University Press, 2000. | ||||
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An introduction to 3D studio Max for Windows 95 |
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APA | (1998). An introduction to 3D studio Max for Windows 95, London: Longman. | ||||
MLA | An introduction to 3D studio Max for Windows 95. London: Longman, 1998. | ||||
Harvard | 1998. An introduction to 3D studio Max for Windows 95. Longman, | ||||
Chicago | An introduction to 3D studio Max for Windows 95. Longman, 1998. | ||||
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The VRML 2.0 handbook: building moving worlds on the web |
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APA | (1996). The VRML 2.0 handbook: building moving worlds on the web, Reading, Massachusetts: Addison-Wesley Publishing Company. | ||||
MLA | The VRML 2.0 handbook: building moving worlds on the web. Reading, Massachusetts: Addison-Wesley Publishing Company, 1996. | ||||
Harvard | 1996. The VRML 2.0 handbook: building moving worlds on the web. Addison-Wesley Publishing Company, | ||||
Chicago | The VRML 2.0 handbook: building moving worlds on the web. Addison-Wesley Publishing Company, 1996. | ||||
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3D computer graphics |
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APA | (2000). 3D computer graphics, Harlow, England: Addison - Wesley. | ||||
MLA | 3D computer graphics. Harlow, England: Addison - Wesley, 2000. | ||||
Harvard | 2000. 3D computer graphics. Addison - Wesley, | ||||
Chicago | 3D computer graphics. Addison - Wesley, 2000. | ||||
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Exploring 3D modeling with Maya 6 |
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APA | (2004). Exploring 3D modeling with Maya 6, Clifton Park, NY: Thomson Delmar Learning. | ||||
MLA | Exploring 3D modeling with Maya 6. Clifton Park, NY: Thomson Delmar Learning, 2004. | ||||
Harvard | 2004. Exploring 3D modeling with Maya 6. Thomson Delmar Learning, | ||||
Chicago | Exploring 3D modeling with Maya 6. Thomson Delmar Learning, 2004. | ||||
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3D AutoCAD 2010 : one step at a time |
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APA | (2010). 3D AutoCAD 2010 : one step at a time, Spring, Texas: Forager Publications. | ||||
MLA | 3D AutoCAD 2010 : one step at a time. Spring, Texas: Forager Publications, 2010. | ||||
Harvard | 2010. 3D AutoCAD 2010 : one step at a time. Forager Publications, | ||||
Chicago | 3D AutoCAD 2010 : one step at a time. Forager Publications, 2010. | ||||
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Mathematics for 3D game programming and computer graphics |
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APA | (2012). Mathematics for 3D game programming and computer graphics, Boston: Course Technology Independence . | ||||
MLA | Mathematics for 3D game programming and computer graphics. Boston: Course Technology Independence , 2012. | ||||
Harvard | 2012. Mathematics for 3D game programming and computer graphics. Course Technology Independence , | ||||
Chicago | Mathematics for 3D game programming and computer graphics. Course Technology Independence , 2012. |